Ink: Update intro of README
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# Shader Compiler
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# Ink
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A compiler for a custom, platform-agnostic shader language that compiles to platform specific shader languages (currently only HLSL).
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Ink is not a standalone executable, but rather a library you use to compile your shaders. It has metaprogramming capabilities in the sense that all stages are exposed and data is editable at will.
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In the future we will support a better API for adding code and possibly macros if we deem it necessary.
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## Features
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A simple passthrough shader (`passthrough.shd`) can look as follows
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