Ink: Update intro of README

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2025-09-30 06:56:03 +00:00
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# Shader Compiler
# Ink
A compiler for a custom, platform-agnostic shader language that compiles to platform specific shader languages (currently only HLSL).
Ink is not a standalone executable, but rather a library you use to compile your shaders. It has metaprogramming capabilities in the sense that all stages are exposed and data is editable at will.
In the future we will support a better API for adding code and possibly macros if we deem it necessary.
## Features
A simple passthrough shader (`passthrough.shd`) can look as follows