Multiple small fixes

- Foreign functions can now have names for parameters
- Fix property renaming crash
- Properly output texture sampling calls
This commit is contained in:
2024-06-28 08:56:13 +02:00
parent 402d9d67a4
commit 884444d25b
6 changed files with 319 additions and 282 deletions

262
hlsl_builtin.shd Normal file
View File

@@ -0,0 +1,262 @@
float2 :: struct {
x : float;
y : float;
}
float3 :: struct {
x : float;
y : float;
z : float;
}
float4 :: struct {
x : float;
y : float;
z : float;
w : float;
}
float4x4 :: struct {
m11 : float;
m12 : float;
m13 : float;
m14 : float;
m21 : float;
m22 : float;
m23 : float;
m24 : float;
m31 : float;
m32 : float;
m33 : float;
m34 : float;
m41 : float;
m42 : float;
m43 : float;
m44 : float;
}
int2 :: struct {
x : int;
y : int;
}
int3 :: struct {
x : int;
y : int;
z : int;
}
int4 :: struct {
x : int;
y : int;
z : int;
w : int;
}
int4x4 :: struct {
m11 : int;
m12 : int;
m13 : int;
m14 : int;
m21 : int;
m22 : int;
m23 : int;
m24 : int;
m31 : int;
m32 : int;
m33 : int;
m34 : int;
m41 : int;
m42 : int;
m43 : int;
m44 : int;
}
//~ nbr: Constructors
#foreign float2 :: (float, float) -> float2;
#foreign float3 :: (float, float, float) -> float3;
#foreign float4 :: (float, float, float, float) -> float4;
//~ nbr: Vectors
#foreign cross :: (float3, float3) -> float3;
#foreign distance :: (float2, float2) -> float;
#foreign distance :: (float3, float3) -> float;
#foreign distance :: (float4, float4) -> float;
#foreign dot :: (float2, float2) -> float;
#foreign dot :: (float3, float3) -> float;
#foreign dot :: (float4, float4) -> float;
#foreign normalize :: (float2) -> float2;
#foreign normalize :: (float3) -> float3;
#foreign normalize :: (float4) -> float4;
#foreign transpose :: (float4x4) -> float4x4;
//~ nbr: Multiplies
#foreign mul :: (float2, float2) -> float;
#foreign mul :: (float3, float3) -> float;
#foreign mul :: (float4, float4) -> float;
#foreign mul :: (float4x4, float4x4) -> float4x4;
#foreign mul :: (float, float2) -> float2;
#foreign mul :: (float, float3) -> float3;
#foreign mul :: (float, float4) -> float4;
#foreign mul :: (float, float4x4) -> float4x4;
#foreign mul :: (float4x4, float) -> float4x4;
#foreign mul :: (float4x4, float4) -> float4;
#foreign mul :: (float2, float) -> float2;
#foreign mul :: (float3, float) -> float3;
#foreign mul :: (float4, float) -> float4;
#foreign mul :: (float4, float4x4) -> float4x4;
//~ nbr: General
#foreign abs :: (float) -> float;
#foreign abs :: (float2) -> float2;
#foreign abs :: (float3) -> float3;
#foreign abs :: (float4) -> float4;
#foreign abs :: (float4x4) -> float4x4;
#foreign min :: (float) -> float;
#foreign min :: (float2) -> float2;
#foreign min :: (float3) -> float3;
#foreign min :: (float4) -> float4;
#foreign min :: (float4x4) -> float4x4;
#foreign max :: (float) -> float;
#foreign max :: (float2) -> float2;
#foreign max :: (float3) -> float3;
#foreign max :: (float4) -> float4;
#foreign max :: (float4x4) -> float4x4;
#foreign ceil :: (float) -> float;
#foreign ceil :: (float2) -> float2;
#foreign ceil :: (float3) -> float3;
#foreign ceil :: (float4) -> float4;
#foreign ceil :: (float4x4) -> float4x4;
#foreign floor :: (float) -> float;
#foreign floor :: (float2) -> float2;
#foreign floor :: (float3) -> float3;
#foreign floor :: (float4) -> float4;
#foreign floor :: (float4x4) -> float4x4;
#foreign round :: (float) -> float;
#foreign round :: (float2) -> float2;
#foreign round :: (float3) -> float3;
#foreign round :: (float4) -> float4;
#foreign round :: (float4x4) -> float4x4;
#foreign clamp :: (float, float, float) -> float;
#foreign clamp :: (float2, float2, float2) -> float2;
#foreign clamp :: (float3, float3, float3) -> float3;
#foreign clamp :: (float4, float4, float4) -> float4;
#foreign clamp :: (float4x4, float4x4, float4x4) -> float4x4;
#foreign log :: (float) -> float;
#foreign log :: (float2) -> float2;
#foreign log :: (float3) -> float3;
#foreign log :: (float4) -> float4;
#foreign log :: (float4x4) -> float4x4;
#foreign log2 :: (float) -> float;
#foreign log2 :: (float2) -> float2;
#foreign log2 :: (float3) -> float3;
#foreign log2 :: (float4) -> float4;
#foreign log2 :: (float4x4) -> float4x4;
#foreign log10 :: (float) -> float;
#foreign log10 :: (float2) -> float2;
#foreign log10 :: (float3) -> float3;
#foreign log10 :: (float4) -> float4;
#foreign log10 :: (float4x4) -> float4x4;
#foreign pow :: (float, float, float) -> float;
#foreign pow :: (float2, float2, float2) -> float2;
#foreign pow :: (float3, float3, float3) -> float3;
#foreign pow :: (float4, float4, float4) -> float4;
#foreign pow :: (float4x4, float4x4, float4x4) -> float4x4;
#foreign smoothstep :: (float, float, float) -> float;
#foreign smoothstep :: (float2, float2, float2) -> float2;
#foreign smoothstep :: (float3, float3, float3) -> float3;
#foreign smoothstep :: (float4, float4, float4) -> float4;
#foreign smoothstep :: (float4x4, float4x4, float4x4) -> float4x4;
#foreign step :: (float, float) -> float;
#foreign step :: (float2, float2) -> float2;
#foreign step :: (float3, float3) -> float3;
#foreign step :: (float4, float4) -> float4;
#foreign step :: (float4x4, float4x4) -> float4x4;
#foreign sqrt :: (float) -> float;
#foreign sqrt :: (float2) -> float2;
#foreign sqrt :: (float3) -> float3;
#foreign sqrt :: (float4) -> float4;
#foreign sqrt :: (float4x4) -> float4x4;
//~ nbr: Trigonometry
#foreign cos :: (float) -> float;
#foreign cos :: (float2) -> float2;
#foreign cos :: (float3) -> float3;
#foreign cos :: (float4) -> float4;
#foreign cos :: (float4x4) -> float4x4;
#foreign cosh :: (float) -> float;
#foreign cosh :: (float2) -> float2;
#foreign cosh :: (float3) -> float3;
#foreign cosh :: (float4) -> float4;
#foreign cosh :: (float4x4) -> float4x4;
#foreign acos :: (float) -> float;
#foreign acos :: (float2) -> float2;
#foreign acos :: (float3) -> float3;
#foreign acos :: (float4) -> float4;
#foreign acos :: (float4x4) -> float4x4;
#foreign sin :: (float) -> float;
#foreign sin :: (float2) -> float2;
#foreign sin :: (float3) -> float3;
#foreign sin :: (float4) -> float4;
#foreign sin :: (float4x4) -> float4x4;
#foreign sinh :: (float) -> float;
#foreign sinh :: (float2) -> float2;
#foreign sinh :: (float3) -> float3;
#foreign sinh :: (float4) -> float4;
#foreign sinh :: (float4x4) -> float4x4;
#foreign asin :: (float) -> float;
#foreign asin :: (float2) -> float2;
#foreign asin :: (float3) -> float3;
#foreign asin :: (float4) -> float4;
#foreign asin :: (float4x4) -> float4x4;
#foreign tan :: (float) -> float;
#foreign tan :: (float2) -> float2;
#foreign tan :: (float3) -> float3;
#foreign tan :: (float4) -> float4;
#foreign tan :: (float4x4) -> float4x4;
#foreign tanh :: (float) -> float;
#foreign tanh :: (float2) -> float2;
#foreign tanh :: (float3) -> float3;
#foreign tanh :: (float4) -> float4;
#foreign tanh :: (float4x4) -> float4x4;
#foreign atan :: (float) -> float;
#foreign atan :: (float2) -> float2;
#foreign atan :: (float3) -> float3;
#foreign atan :: (float4) -> float4;
#foreign atan :: (float4x4) -> float4x4;
#foreign atan2 :: (float, float) -> float;
#foreign atan2 :: (float2, float2) -> float2;
#foreign atan2 :: (float3, float3) -> float3;
#foreign atan2 :: (float4, float4) -> float4;
#foreign atan2 :: (float4x4, float4x4) -> float4x4;
#foreign sample :: (Texture2D, float2, Sampler) -> float4;