Multiple small fixes
- Foreign functions can now have names for parameters - Fix property renaming crash - Properly output texture sampling calls
This commit is contained in:
30
Codegen.jai
30
Codegen.jai
@@ -80,18 +80,40 @@ emit_block :: (state : *Codegen_State, node : *AST_Node, indentation : int) {
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emit_call :: (state : *Codegen_State, node : *AST_Node, indentation : int) {
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indent(state, indentation);
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print_to_builder(*state.builder, "%(", node.name);
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if node.children.count > 0 {
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if node.name == "sample" {
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assert(node.children.count > 0);
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args := node.children[0];
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for child : args.children {
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emit_node(state, args.children[0], 0);
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append(*state.builder, ".");
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print_to_builder(*state.builder, "%(", node.name);
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for i : 1..args.children.count - 1 {
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child := args.children[i];
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emit_node(state, child, 0);
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if it_index != args.children.count - 1 {
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if i != args.children.count - 1 {
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append(*state.builder, ", ");
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}
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}
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} else {
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print_to_builder(*state.builder, "%(", node.name);
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if node.children.count > 0 {
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args := node.children[0];
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for child : args.children {
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emit_node(state, child, 0);
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if it_index != args.children.count - 1 {
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append(*state.builder, ", ");
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}
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}
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}
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}
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append(*state.builder, ")");
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@@ -734,7 +734,7 @@ field_list :: (parse_state : *Parse_State, separator : Separator_Type, require_f
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field : *AST_Node;
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identifier := parse_state.current;
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advance(parse_state);
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if require_field_names {
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if require_field_names || check(parse_state, .TOKEN_COLON) {
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field = field_declaration(parse_state, identifier);
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} else {
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field = make_node(parse_state, .Unnamed_Field);
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@@ -842,10 +842,14 @@ proper_type_to_string :: (checker : *Semantic_Checker, var : Type_Variable, allo
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get_type_from_identifier :: (checker : *Semantic_Checker, scope : Scope_Handle, node : *AST_Node, typename : *string = null) -> Semantic_Type {
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type_string := node.token.ident_value;
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if type_string == Typenames[Semantic_Type.Int] return .Int;
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if type_string == Typenames[Semantic_Type.Half] return .Half;
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if type_string == Typenames[Semantic_Type.Float] return .Float;
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if type_string == Typenames[Semantic_Type.Double] return .Double;
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if type_string == {
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case Typenames[Semantic_Type.Int]; return .Int;
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case Typenames[Semantic_Type.Half]; return .Half;
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case Typenames[Semantic_Type.Float]; return .Float;
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case Typenames[Semantic_Type.Double]; return .Double;
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case Typenames[Semantic_Type.Sampler]; return .Sampler;
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case Typenames[Semantic_Type.Texture2D]; return .Texture2D;
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}
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symbol := find_symbol(checker, type_string, scope);
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if symbol {
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@@ -1199,6 +1203,9 @@ create_variable :: (checker : *Semantic_Checker, node : *AST_Node, struct_field_
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return 0;
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} else {
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lookup_name : string = variable.typename;
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if variable.typename == "properties" {
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lookup_name = variable.name;
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}
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struct_symbol := find_symbol(checker, lookup_name, checker.current_scope);
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type_variable := h2tv(checker, struct_symbol.type_variable);
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@@ -1530,13 +1537,17 @@ types_compatible :: (checker : *Semantic_Checker, lhs : Type_Variable_Handle, rh
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rhs_var := h2tv(checker, rhs);
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if lhs_var.type == {
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case .Int; #through;
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case .Half; #through;
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case .Float; #through;
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case .Int; #through;
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case .Half; #through;
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case .Float; #through;
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case .Double; {
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return rhs_var.type == .Int || rhs_var.type == .Half ||
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rhs_var.type == .Float || rhs_var.type == .Double;
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}
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case .Sampler; #through;
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case .Texture2D; {
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return rhs_var.type == lhs_var.type;
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}
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case .Struct; {
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if rhs_var.type != .Struct {
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return false;
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@@ -1653,13 +1664,13 @@ union_find :: (checker : *Semantic_Checker) -> bool {
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}
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add_hlsl_builtins :: (checker : *Semantic_Checker) {
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#load "hlsl_builtin.jai";
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HLSL_BUILTIN := read_entire_file("hlsl_builtin.shd");
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checker.state = .Adding_Builtins;
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lexer : Lexer;
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init_lexer_from_string(*lexer, HLSL_BULTIN);
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init_lexer_from_string(*lexer, HLSL_BUILTIN);
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if lexer.result.had_error {
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print("%\n", report_messages(lexer.result.messages));
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return;
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@@ -1741,9 +1752,11 @@ type_to_string :: (type_variable : Type_Variable) -> string {
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return "{{invalid}}";
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case .Unit;
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return "()";
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case .Int; #through;
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case .Half; #through;
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case .Float; #through;
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case .Int; #through;
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case .Half; #through;
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case .Float; #through;
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case .Sampler; #through;
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case .Texture2D; #through;
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case .Double; {
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return Typenames[type_variable.type];
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}
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266
hlsl_builtin.jai
266
hlsl_builtin.jai
@@ -1,266 +1,6 @@
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HLSL_BULTIN :: #string DONE
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HLSL_BUILTIN : string;
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float2 :: struct {
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x : float;
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y : float;
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#run {
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HLSL_BUILTIN = read_entire_file("hlsl_builtin.shd");
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}
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float3 :: struct {
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x : float;
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y : float;
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z : float;
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}
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float4 :: struct {
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x : float;
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y : float;
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z : float;
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w : float;
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}
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float4x4 :: struct {
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m11 : float;
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m12 : float;
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m13 : float;
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m14 : float;
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m21 : float;
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m22 : float;
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m23 : float;
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m24 : float;
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m31 : float;
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m32 : float;
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m33 : float;
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m34 : float;
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m41 : float;
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m42 : float;
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m43 : float;
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m44 : float;
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}
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int2 :: struct {
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x : int;
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y : int;
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}
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int3 :: struct {
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x : int;
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y : int;
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z : int;
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}
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int4 :: struct {
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x : int;
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y : int;
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z : int;
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w : int;
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}
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int4x4 :: struct {
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m11 : int;
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m12 : int;
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m13 : int;
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m14 : int;
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m21 : int;
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m22 : int;
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m23 : int;
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m24 : int;
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m31 : int;
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m32 : int;
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m33 : int;
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m34 : int;
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m41 : int;
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m42 : int;
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m43 : int;
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m44 : int;
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}
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//~ nbr: Constructors
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#foreign float2 :: (float, float) -> float2;
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#foreign float3 :: (float, float, float) -> float3;
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#foreign float4 :: (float, float, float, float) -> float4;
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//~ nbr: Vectors
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#foreign cross :: (float3, float3) -> float3;
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#foreign distance :: (float2, float2) -> float;
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#foreign distance :: (float3, float3) -> float;
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#foreign distance :: (float4, float4) -> float;
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#foreign dot :: (float2, float2) -> float;
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#foreign dot :: (float3, float3) -> float;
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#foreign dot :: (float4, float4) -> float;
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#foreign normalize :: (float2) -> float2;
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#foreign normalize :: (float3) -> float3;
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#foreign normalize :: (float4) -> float4;
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#foreign transpose :: (float4x4) -> float4x4;
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//~ nbr: Multiplies
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#foreign mul :: (float2, float2) -> float;
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#foreign mul :: (float3, float3) -> float;
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#foreign mul :: (float4, float4) -> float;
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#foreign mul :: (float4x4, float4x4) -> float4x4;
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#foreign mul :: (float, float2) -> float2;
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#foreign mul :: (float, float3) -> float3;
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#foreign mul :: (float, float4) -> float4;
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#foreign mul :: (float, float4x4) -> float4x4;
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#foreign mul :: (float4x4, float) -> float4x4;
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#foreign mul :: (float4x4, float4) -> float4;
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#foreign mul :: (float2, float) -> float2;
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#foreign mul :: (float3, float) -> float3;
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#foreign mul :: (float4, float) -> float4;
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#foreign mul :: (float4, float4x4) -> float4x4;
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//~ nbr: General
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#foreign abs :: (float) -> float;
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#foreign abs :: (float2) -> float2;
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#foreign abs :: (float3) -> float3;
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#foreign abs :: (float4) -> float4;
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#foreign abs :: (float4x4) -> float4x4;
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#foreign min :: (float) -> float;
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#foreign min :: (float2) -> float2;
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#foreign min :: (float3) -> float3;
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#foreign min :: (float4) -> float4;
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#foreign min :: (float4x4) -> float4x4;
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#foreign max :: (float) -> float;
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#foreign max :: (float2) -> float2;
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#foreign max :: (float3) -> float3;
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#foreign max :: (float4) -> float4;
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#foreign max :: (float4x4) -> float4x4;
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#foreign ceil :: (float) -> float;
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#foreign ceil :: (float2) -> float2;
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#foreign ceil :: (float3) -> float3;
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#foreign ceil :: (float4) -> float4;
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#foreign ceil :: (float4x4) -> float4x4;
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#foreign floor :: (float) -> float;
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#foreign floor :: (float2) -> float2;
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#foreign floor :: (float3) -> float3;
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#foreign floor :: (float4) -> float4;
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#foreign floor :: (float4x4) -> float4x4;
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#foreign round :: (float) -> float;
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#foreign round :: (float2) -> float2;
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#foreign round :: (float3) -> float3;
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#foreign round :: (float4) -> float4;
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#foreign round :: (float4x4) -> float4x4;
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#foreign clamp :: (float, float, float) -> float;
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#foreign clamp :: (float2, float2, float2) -> float2;
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#foreign clamp :: (float3, float3, float3) -> float3;
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#foreign clamp :: (float4, float4, float4) -> float4;
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#foreign clamp :: (float4x4, float4x4, float4x4) -> float4x4;
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#foreign log :: (float) -> float;
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#foreign log :: (float2) -> float2;
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#foreign log :: (float3) -> float3;
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#foreign log :: (float4) -> float4;
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#foreign log :: (float4x4) -> float4x4;
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#foreign log2 :: (float) -> float;
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#foreign log2 :: (float2) -> float2;
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#foreign log2 :: (float3) -> float3;
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#foreign log2 :: (float4) -> float4;
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#foreign log2 :: (float4x4) -> float4x4;
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#foreign log10 :: (float) -> float;
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#foreign log10 :: (float2) -> float2;
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#foreign log10 :: (float3) -> float3;
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#foreign log10 :: (float4) -> float4;
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#foreign log10 :: (float4x4) -> float4x4;
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#foreign pow :: (float, float, float) -> float;
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#foreign pow :: (float2, float2, float2) -> float2;
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#foreign pow :: (float3, float3, float3) -> float3;
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#foreign pow :: (float4, float4, float4) -> float4;
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#foreign pow :: (float4x4, float4x4, float4x4) -> float4x4;
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#foreign smoothstep :: (float, float, float) -> float;
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#foreign smoothstep :: (float2, float2, float2) -> float2;
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#foreign smoothstep :: (float3, float3, float3) -> float3;
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#foreign smoothstep :: (float4, float4, float4) -> float4;
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#foreign smoothstep :: (float4x4, float4x4, float4x4) -> float4x4;
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#foreign step :: (float, float) -> float;
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#foreign step :: (float2, float2) -> float2;
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#foreign step :: (float3, float3) -> float3;
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#foreign step :: (float4, float4) -> float4;
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#foreign step :: (float4x4, float4x4) -> float4x4;
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#foreign sqrt :: (float) -> float;
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#foreign sqrt :: (float2) -> float2;
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#foreign sqrt :: (float3) -> float3;
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#foreign sqrt :: (float4) -> float4;
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#foreign sqrt :: (float4x4) -> float4x4;
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//~ nbr: Trigonometry
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#foreign cos :: (float) -> float;
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#foreign cos :: (float2) -> float2;
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#foreign cos :: (float3) -> float3;
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#foreign cos :: (float4) -> float4;
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#foreign cos :: (float4x4) -> float4x4;
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#foreign cosh :: (float) -> float;
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#foreign cosh :: (float2) -> float2;
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#foreign cosh :: (float3) -> float3;
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#foreign cosh :: (float4) -> float4;
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#foreign cosh :: (float4x4) -> float4x4;
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#foreign acos :: (float) -> float;
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#foreign acos :: (float2) -> float2;
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#foreign acos :: (float3) -> float3;
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#foreign acos :: (float4) -> float4;
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#foreign acos :: (float4x4) -> float4x4;
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#foreign sin :: (float) -> float;
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#foreign sin :: (float2) -> float2;
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#foreign sin :: (float3) -> float3;
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#foreign sin :: (float4) -> float4;
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#foreign sin :: (float4x4) -> float4x4;
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#foreign sinh :: (float) -> float;
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#foreign sinh :: (float2) -> float2;
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#foreign sinh :: (float3) -> float3;
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#foreign sinh :: (float4) -> float4;
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#foreign sinh :: (float4x4) -> float4x4;
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#foreign asin :: (float) -> float;
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#foreign asin :: (float2) -> float2;
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#foreign asin :: (float3) -> float3;
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#foreign asin :: (float4) -> float4;
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#foreign asin :: (float4x4) -> float4x4;
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#foreign tan :: (float) -> float;
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#foreign tan :: (float2) -> float2;
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#foreign tan :: (float3) -> float3;
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#foreign tan :: (float4) -> float4;
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#foreign tan :: (float4x4) -> float4x4;
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#foreign tanh :: (float) -> float;
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#foreign tanh :: (float2) -> float2;
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#foreign tanh :: (float3) -> float3;
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#foreign tanh :: (float4) -> float4;
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#foreign tanh :: (float4x4) -> float4x4;
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#foreign atan :: (float) -> float;
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#foreign atan :: (float2) -> float2;
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#foreign atan :: (float3) -> float3;
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#foreign atan :: (float4) -> float4;
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#foreign atan :: (float4x4) -> float4x4;
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#foreign atan2 :: (float, float) -> float;
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#foreign atan2 :: (float2, float2) -> float2;
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#foreign atan2 :: (float3, float3) -> float3;
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#foreign atan2 :: (float4, float4) -> float4;
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#foreign atan2 :: (float4x4, float4x4) -> float4x4;
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#foreign sample :: (texture : Texture2D, uv : float2, sampler : Sampler) -> float4;
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DONE
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262
hlsl_builtin.shd
Normal file
262
hlsl_builtin.shd
Normal file
@@ -0,0 +1,262 @@
|
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float2 :: struct {
|
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x : float;
|
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y : float;
|
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}
|
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|
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float3 :: struct {
|
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x : float;
|
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y : float;
|
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z : float;
|
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}
|
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float4 :: struct {
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x : float;
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y : float;
|
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z : float;
|
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w : float;
|
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}
|
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float4x4 :: struct {
|
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m11 : float;
|
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m12 : float;
|
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m13 : float;
|
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m14 : float;
|
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m21 : float;
|
||||
m22 : float;
|
||||
m23 : float;
|
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m24 : float;
|
||||
m31 : float;
|
||||
m32 : float;
|
||||
m33 : float;
|
||||
m34 : float;
|
||||
m41 : float;
|
||||
m42 : float;
|
||||
m43 : float;
|
||||
m44 : float;
|
||||
}
|
||||
|
||||
int2 :: struct {
|
||||
x : int;
|
||||
y : int;
|
||||
}
|
||||
|
||||
int3 :: struct {
|
||||
x : int;
|
||||
y : int;
|
||||
z : int;
|
||||
}
|
||||
|
||||
int4 :: struct {
|
||||
x : int;
|
||||
y : int;
|
||||
z : int;
|
||||
w : int;
|
||||
}
|
||||
|
||||
int4x4 :: struct {
|
||||
m11 : int;
|
||||
m12 : int;
|
||||
m13 : int;
|
||||
m14 : int;
|
||||
m21 : int;
|
||||
m22 : int;
|
||||
m23 : int;
|
||||
m24 : int;
|
||||
m31 : int;
|
||||
m32 : int;
|
||||
m33 : int;
|
||||
m34 : int;
|
||||
m41 : int;
|
||||
m42 : int;
|
||||
m43 : int;
|
||||
m44 : int;
|
||||
}
|
||||
|
||||
//~ nbr: Constructors
|
||||
#foreign float2 :: (float, float) -> float2;
|
||||
#foreign float3 :: (float, float, float) -> float3;
|
||||
#foreign float4 :: (float, float, float, float) -> float4;
|
||||
|
||||
//~ nbr: Vectors
|
||||
#foreign cross :: (float3, float3) -> float3;
|
||||
#foreign distance :: (float2, float2) -> float;
|
||||
#foreign distance :: (float3, float3) -> float;
|
||||
#foreign distance :: (float4, float4) -> float;
|
||||
|
||||
#foreign dot :: (float2, float2) -> float;
|
||||
#foreign dot :: (float3, float3) -> float;
|
||||
#foreign dot :: (float4, float4) -> float;
|
||||
|
||||
#foreign normalize :: (float2) -> float2;
|
||||
#foreign normalize :: (float3) -> float3;
|
||||
#foreign normalize :: (float4) -> float4;
|
||||
|
||||
#foreign transpose :: (float4x4) -> float4x4;
|
||||
|
||||
//~ nbr: Multiplies
|
||||
#foreign mul :: (float2, float2) -> float;
|
||||
#foreign mul :: (float3, float3) -> float;
|
||||
#foreign mul :: (float4, float4) -> float;
|
||||
#foreign mul :: (float4x4, float4x4) -> float4x4;
|
||||
#foreign mul :: (float, float2) -> float2;
|
||||
#foreign mul :: (float, float3) -> float3;
|
||||
#foreign mul :: (float, float4) -> float4;
|
||||
|
||||
#foreign mul :: (float, float4x4) -> float4x4;
|
||||
#foreign mul :: (float4x4, float) -> float4x4;
|
||||
#foreign mul :: (float4x4, float4) -> float4;
|
||||
#foreign mul :: (float2, float) -> float2;
|
||||
#foreign mul :: (float3, float) -> float3;
|
||||
#foreign mul :: (float4, float) -> float4;
|
||||
|
||||
#foreign mul :: (float4, float4x4) -> float4x4;
|
||||
|
||||
//~ nbr: General
|
||||
#foreign abs :: (float) -> float;
|
||||
#foreign abs :: (float2) -> float2;
|
||||
#foreign abs :: (float3) -> float3;
|
||||
#foreign abs :: (float4) -> float4;
|
||||
#foreign abs :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign min :: (float) -> float;
|
||||
#foreign min :: (float2) -> float2;
|
||||
#foreign min :: (float3) -> float3;
|
||||
#foreign min :: (float4) -> float4;
|
||||
#foreign min :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign max :: (float) -> float;
|
||||
#foreign max :: (float2) -> float2;
|
||||
#foreign max :: (float3) -> float3;
|
||||
#foreign max :: (float4) -> float4;
|
||||
#foreign max :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign ceil :: (float) -> float;
|
||||
#foreign ceil :: (float2) -> float2;
|
||||
#foreign ceil :: (float3) -> float3;
|
||||
#foreign ceil :: (float4) -> float4;
|
||||
#foreign ceil :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign floor :: (float) -> float;
|
||||
#foreign floor :: (float2) -> float2;
|
||||
#foreign floor :: (float3) -> float3;
|
||||
#foreign floor :: (float4) -> float4;
|
||||
#foreign floor :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign round :: (float) -> float;
|
||||
#foreign round :: (float2) -> float2;
|
||||
#foreign round :: (float3) -> float3;
|
||||
#foreign round :: (float4) -> float4;
|
||||
#foreign round :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign clamp :: (float, float, float) -> float;
|
||||
#foreign clamp :: (float2, float2, float2) -> float2;
|
||||
#foreign clamp :: (float3, float3, float3) -> float3;
|
||||
#foreign clamp :: (float4, float4, float4) -> float4;
|
||||
#foreign clamp :: (float4x4, float4x4, float4x4) -> float4x4;
|
||||
|
||||
#foreign log :: (float) -> float;
|
||||
#foreign log :: (float2) -> float2;
|
||||
#foreign log :: (float3) -> float3;
|
||||
#foreign log :: (float4) -> float4;
|
||||
#foreign log :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign log2 :: (float) -> float;
|
||||
#foreign log2 :: (float2) -> float2;
|
||||
#foreign log2 :: (float3) -> float3;
|
||||
#foreign log2 :: (float4) -> float4;
|
||||
#foreign log2 :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign log10 :: (float) -> float;
|
||||
#foreign log10 :: (float2) -> float2;
|
||||
#foreign log10 :: (float3) -> float3;
|
||||
#foreign log10 :: (float4) -> float4;
|
||||
#foreign log10 :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign pow :: (float, float, float) -> float;
|
||||
#foreign pow :: (float2, float2, float2) -> float2;
|
||||
#foreign pow :: (float3, float3, float3) -> float3;
|
||||
#foreign pow :: (float4, float4, float4) -> float4;
|
||||
#foreign pow :: (float4x4, float4x4, float4x4) -> float4x4;
|
||||
|
||||
#foreign smoothstep :: (float, float, float) -> float;
|
||||
#foreign smoothstep :: (float2, float2, float2) -> float2;
|
||||
#foreign smoothstep :: (float3, float3, float3) -> float3;
|
||||
#foreign smoothstep :: (float4, float4, float4) -> float4;
|
||||
#foreign smoothstep :: (float4x4, float4x4, float4x4) -> float4x4;
|
||||
|
||||
#foreign step :: (float, float) -> float;
|
||||
#foreign step :: (float2, float2) -> float2;
|
||||
#foreign step :: (float3, float3) -> float3;
|
||||
#foreign step :: (float4, float4) -> float4;
|
||||
#foreign step :: (float4x4, float4x4) -> float4x4;
|
||||
|
||||
#foreign sqrt :: (float) -> float;
|
||||
#foreign sqrt :: (float2) -> float2;
|
||||
#foreign sqrt :: (float3) -> float3;
|
||||
#foreign sqrt :: (float4) -> float4;
|
||||
#foreign sqrt :: (float4x4) -> float4x4;
|
||||
|
||||
|
||||
|
||||
//~ nbr: Trigonometry
|
||||
#foreign cos :: (float) -> float;
|
||||
#foreign cos :: (float2) -> float2;
|
||||
#foreign cos :: (float3) -> float3;
|
||||
#foreign cos :: (float4) -> float4;
|
||||
#foreign cos :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign cosh :: (float) -> float;
|
||||
#foreign cosh :: (float2) -> float2;
|
||||
#foreign cosh :: (float3) -> float3;
|
||||
#foreign cosh :: (float4) -> float4;
|
||||
#foreign cosh :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign acos :: (float) -> float;
|
||||
#foreign acos :: (float2) -> float2;
|
||||
#foreign acos :: (float3) -> float3;
|
||||
#foreign acos :: (float4) -> float4;
|
||||
#foreign acos :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign sin :: (float) -> float;
|
||||
#foreign sin :: (float2) -> float2;
|
||||
#foreign sin :: (float3) -> float3;
|
||||
#foreign sin :: (float4) -> float4;
|
||||
#foreign sin :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign sinh :: (float) -> float;
|
||||
#foreign sinh :: (float2) -> float2;
|
||||
#foreign sinh :: (float3) -> float3;
|
||||
#foreign sinh :: (float4) -> float4;
|
||||
#foreign sinh :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign asin :: (float) -> float;
|
||||
#foreign asin :: (float2) -> float2;
|
||||
#foreign asin :: (float3) -> float3;
|
||||
#foreign asin :: (float4) -> float4;
|
||||
#foreign asin :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign tan :: (float) -> float;
|
||||
#foreign tan :: (float2) -> float2;
|
||||
#foreign tan :: (float3) -> float3;
|
||||
#foreign tan :: (float4) -> float4;
|
||||
#foreign tan :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign tanh :: (float) -> float;
|
||||
#foreign tanh :: (float2) -> float2;
|
||||
#foreign tanh :: (float3) -> float3;
|
||||
#foreign tanh :: (float4) -> float4;
|
||||
#foreign tanh :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign atan :: (float) -> float;
|
||||
#foreign atan :: (float2) -> float2;
|
||||
#foreign atan :: (float3) -> float3;
|
||||
#foreign atan :: (float4) -> float4;
|
||||
#foreign atan :: (float4x4) -> float4x4;
|
||||
|
||||
#foreign atan2 :: (float, float) -> float;
|
||||
#foreign atan2 :: (float2, float2) -> float2;
|
||||
#foreign atan2 :: (float3, float3) -> float3;
|
||||
#foreign atan2 :: (float4, float4) -> float4;
|
||||
#foreign atan2 :: (float4x4, float4x4) -> float4x4;
|
||||
|
||||
#foreign sample :: (Texture2D, float2, Sampler) -> float4;
|
||||
@@ -7,7 +7,7 @@
|
||||
[96m color : float4 = float4(y, 1.0, 1.0, 1.0);
|
||||
^
|
||||
[97m Possible overloads:
|
||||
[96m foreign float4 :: (float, float, float, float) -> float4; (test/wrong_type_for_function.shd:79)
|
||||
[96m foreign float4 :: (float, float, float, float) -> float4; (test/wrong_type_for_function.shd:78)
|
||||
|
||||
[36m[37m[1;37mtest/wrong_type_for_function.shd:11,24: [31merror: [37mType mismatch. Expected float got float2
|
||||
[96m found:
|
||||
|
||||
Reference in New Issue
Block a user