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nielsbross
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2022-09-29
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nielsbross
pushed to
new-builtins
at
nielsbross/Ink-Shader-Language
2025-09-11 09:03:09 +00:00
79ec6cc42f
Added the rest of current builtins. Started properly implementing compile tests.
nielsbross
pushed to
new-builtins
at
nielsbross/Ink-Shader-Language
2025-09-10 21:21:40 +00:00
9461fe626f
Change result to context for clarity. Fix a bunch of stuff in builtin functions and structs.
nielsbross
pushed to
new-builtins
at
nielsbross/Ink-Shader-Language
2025-09-10 04:59:36 +00:00
ceafd197f5
A bunch of new allocation related stuff.
nielsbross
created branch
new-builtins
in
nielsbross/Ink-Shader-Language
2025-09-10 04:59:36 +00:00
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-09-06 21:30:52 +00:00
f4a9592f26
Much better allocation strategy with new ncore arenas. Add more builtin node gen stuff. It's kind of wonky.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-09-06 17:58:57 +00:00
9cf51a1534
Broke builtins.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-09-03 20:31:25 +00:00
11c936ba7f
Started load directive.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-09-03 19:05:10 +00:00
4924b01eac
Added some initial directive code. Don't quite like the way it's done
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-09-02 09:55:33 +00:00
603b625e21
Rename of files, improved for handling, add cb hints
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-09-01 10:58:53 +00:00
9e0728f952
Fixed some error handling and weird consume logic.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-30 20:59:00 +00:00
94fc3a4dad
Added basic for i loops. Missing some breaking tests and more tests. Also want to add for each at some point and it_index.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-27 20:12:27 +00:00
14f8b20d5f
More small changes
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-27 19:55:15 +00:00
4825623c73
Merge branch 'main' of git.nbross.com:nielsbross/Ink-Shader-Language
da87209690
Move compile result stuff out of specific stages.
Compare 2 commits »
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-25 20:09:03 +00:00
e0908a67c0
Add hint parsing on constant buffers. Not yet used in output.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-25 19:56:12 +00:00
ab711b5610
Minor experiment
nielsbross
closed issue
nielsbross/Ink-Shader-Language#1
2025-08-24 19:42:45 +00:00
Change paths argument in compile_file to '..string' instead of []string?
nielsbross
closed issue
nielsbross/Ink-Shader-Language#3
2025-08-24 19:42:27 +00:00
Empty Compiler_Result when compiling test file
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-24 09:37:21 +00:00
f6801e3eeb
Fix type result on binary compuations.
4f37ed03c0
Remove unnecessary error check in compile_file
5b2e2e936b
Add record error to add file. Change compile_file to take varargs
Compare 3 commits »
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-23 20:01:30 +00:00
b491a56409
Changed some naming in sem checker.
nielsbross
pushed to
main
at
nielsbross/Ink-Shader-Language
2025-08-21 20:22:08 +00:00
45f67e16a8
Clean up a little bit of API code. Fix an issue with missing operator. Port random semi complex shader.
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