Fix a bunch of ifdirective related issues in Ink. Load the UI rect shader in ensom.
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6
test/parse/hint_in_struct.golden
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6
test/parse/hint_in_struct.golden
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@@ -0,0 +1,6 @@
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(program
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(struct VSInput
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[(:= position float2 (@position))
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(:= color float4 (@color))
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(#if Env.UV
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(:= uv float2 (@UV)))]))
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