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Ink-Shader-Language/test/parse/constant_buffer.golden

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(program
(constant_buffer camera
[(:= projection float4x4)
(:= view float4x4)])
(fun vertex vs_main -> float4 (@position)
[(:= pos float4 (@position))]
(:= mv float4 (mul camera.view pos))
(:= mvp float4 (mul camera.projection mv))
(return mvp))
(fun pixel ps_main -> float4 (@target)
[]
(return (float4 0.5 0.5 0.5 1))))