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Ink-Shader-Language/test/simple_float2_expressions.ink

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vertex main :: (pos : float4 @position) -> float4 @position {
src_p0 : float2 = float2(0.0, 1.0);
src_p1 : float2 = float2(1.0, 0.0);
src_half_size : float2 = (src_p1 - src_p0) / 2;
src_center : float2 = (src_p1 + src_p0) / 2;
src_pos : float2 = float2(pos.x, pos.y) * src_half_size + src_center;
return float4(1, 1, 1, 1);
}
pixel main :: () -> float4 @target0 {
return float4(1, 1, 1, 1);
}