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Ink-Shader-Language/test/wrong_multiply.ink

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vertex main :: (pos : float4 @position) -> float4 @position {
res : float2 = float2(2.0, 2.0);
foo : float = 1.0;
result : float4 = float4(1.0, foo * res, 0.0, 1.0);
return result;
}