15 lines
314 B
Plaintext
15 lines
314 B
Plaintext
camera :: constant_buffer {
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projection : float4x4;
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view : float4x4;
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}
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vertex main :: (pos : float4 @position) -> float4 @position {
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mv : float4 = mul(camera.view, pos);
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mvp : float4 = mul(camera.projection, mv);
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return mvp;
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}
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pixel main :: () -> float4 @target {
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return float4(0.5, 0.5, 0.5, 1.0);
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}
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