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Ink-Shader-Language/test/parse/custom_hint.golden

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(program
(properties p
[(:= time float (@time))])
(fun vertex vs_main -> float4 (@position)
[(:= pos float3 (@position))]
(return (float4 pos.x pos.y pos.z 1)))
(fun pixel ps_main -> float4 (@target)
[(:= pos float4 (@outposition))]
(:= t p.time)
(return (float4 1 1 1 1))))