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Ink-Shader-Language/test/parse/texture_sample.golden

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(program
(properties p
[(:= texture texture2D)
(:= sampler sampler)])
(struct PS_Input
[(:= uv float2 (@uv))
(:= pos float4 (@position))])
(fun vertex vs_main -> PS_Input
[(:= pos float4 (@position))
(:= uv float2 (@uv))]
(:= result PS_Input)
(= result.uv uv)
(= result.pos pos)
(return result))
(fun pixel ps_main -> float4 (@target)
[(:= input PS_Input)]
(:= color float4 (sample p.texture input.uv p.sampler))
(return color)))