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Ink-Shader-Language/test/ifdefs.ink

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//#add_define Skinning
#add_define UV
#if Env.Skinning {
vertex skinning_main :: () {
x : float = 5.0;
}
} else #if Env.UV {
vertex texture_mapping_main :: () {
x : float2 = float2(2.0, 2.0);
}
}
pixel main :: () {
}