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Ink-Shader-Language/test/texture_sample.ink

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p :: properties {
texture : Texture2D;
sampler : Sampler;
}
PS_Input :: struct {
uv : float2 @uv;
pos : float4 @position;
}
vertex main :: (pos : float4 @position, uv : float2 @uv) -> PS_Input {
result : PS_Input;
result.uv = uv;
result.pos = pos;
return result;
}
pixel main :: (input : PS_Input) -> float4 @target {
color : float4 = sample(p.texture, input.uv, p.sampler);
return color;
}