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Ink-Shader-Language/test/constant_buffer.shd

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camera :: constant_buffer {
projection : float4x4;
view : float4x4;
}
vertex main :: (pos : float4 @position) -> float4 @position {
mv : float4 = mul(camera.view, pos);
mvp : float4 = mul(camera.projection, mv);
return mvp;
}
pixel main :: () -> float4 @target {
return float4(0.5, 0.5, 0.5, 1.0);
}