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Ink-Shader-Language/test/semant/constant_buffer.golden

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scope (global) [
[camera] : {projection : float4x4, view : float4x4}
[pixel__ps_main] : () -> float4
[vertex__vs_main] : (pos : float4) -> float4
scope (camera) [
[projection] : float4x4
[view] : float4x4
]
scope (vertex__vs_main) [
[pos] : float4
[mv] : float4
[mvp] : float4
]
scope (pixel__ps_main) []
]