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Ink-Shader-Language/test/codegen/constant_buffer.golden

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cbuffer camera : register(b0)
{
float4x4 projection;
float4x4 view;
}
float4 vs_main(float4 pos : POSITION) : SV_POSITION
{
float4 mv = mul(camera.view, pos);
float4 mvp = mul(camera.projection, mv);
return mvp;
}
float4 ps_main() : SV_TARGET
{
return float4(0.5f, 0.5f, 0.5f, 1.0f);
}