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Ink-Shader-Language/test/codegen/texture_sample.golden

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struct PS_Input;
cbuffer __PROPERTIES : register(b0)
{
}
Texture2D texture : register(t0);
Sampler sampler : register(s0);
struct PS_Input
{
float2 uv;
float4 pos : POSITION;
}
PS_Input vs_main(float4 pos : POSITION, float2 uv)
{
PS_Input result;
result.uv = uv;
result.pos = pos;
return result;
}
float4 ps_main(PS_Input input) : SV_TARGET
{
float4 color = texture.sample(input.uv, sampler);
return color;
}