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Ink-Shader-Language/test/parse/struct_field_access_test.golden
2024-06-09 21:34:23 +02:00

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(program
(struct Vertex_Out
[(:= position float3 (@position))
(:= normal float3 (@normal))
(:= uv float3 (@uv))
(:= frag_pos float3 (@interp))])
(instance
[(:= model float4x4 (@model))])
(fun vertex main
[(:= position float3 (@position))
(:= uv float2 (@uv))
(:= normal float3 (@normal))]
(:= v_out Vertex_Out)
(= v_out.position (mul position model))
(= v_out.normal normal)
(= v_out.uv uv)
(= v_out.frag_pos position)
(return v_out))
(struct Pixel_Out
[(:= color float4 (@target0))
(:= emission float4 (@target1))])
(fun pixel main
[(:= v_in Vertex_Out)]
(:= p_out Pixel_Out)
(= p_out.color (float4 1 0.5 1 1))
(= p_out.emission (float4 2 2 2 2))
(return p_out)))