16 lines
254 B
Plaintext
16 lines
254 B
Plaintext
VS_Out :: struct {
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pos : float4 @outposition;
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}
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vertex main :: (pos : float3 @position) -> VS_Out {
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vs_out : VS_Out;
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vs_out.pos = float4(pos, 1.0);
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return vs_out;
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}
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pixel main :: (ps_in : VS_Out) -> float4 @target {
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return float4(1, 1, 1, 1);
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}
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