94 lines
2.0 KiB
Plaintext
94 lines
2.0 KiB
Plaintext
float4 apply_night(float4 color);
|
|
float4 apply_twilight(float4 color);
|
|
float4 apply_morning(float4 color);
|
|
float4 apply_dawn(float4 color);
|
|
|
|
cbuffer __PROPERTIES : register(b0)
|
|
{
|
|
float __PROPERTIES__hour_of_day;
|
|
}
|
|
|
|
Texture2D __PROPERTIES__input_tex : register(t0);
|
|
SamplerState __PROPERTIES__tex_sampler : register(s0);
|
|
|
|
struct VS_Input
|
|
{
|
|
float3 pos : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct VS_Output
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
VS_Output vs_main(VS_Input input)
|
|
{
|
|
VS_Output output;
|
|
output.pos = float4(input.pos, 1.0f);
|
|
output.uv = input.uv;
|
|
return output;
|
|
}
|
|
|
|
float4 apply_night(float4 color)
|
|
{
|
|
float4 result = color;
|
|
(result -= float4(0.3f, 0.2f, 0.0f, 0.0f));
|
|
(result *= 0.8f);
|
|
return result;
|
|
}
|
|
|
|
float4 apply_twilight(float4 color)
|
|
{
|
|
float4 result = color;
|
|
(result += float4(0.2f, -0.1f, 0.1f, 0.0f));
|
|
(result *= 0.9f);
|
|
return result;
|
|
}
|
|
|
|
float4 apply_morning(float4 color)
|
|
{
|
|
return (color * 1.3f);
|
|
}
|
|
|
|
float4 apply_dawn(float4 color)
|
|
{
|
|
return color;
|
|
}
|
|
|
|
float4 ps_main(VS_Output input)
|
|
{
|
|
float4 sampled_color = __PROPERTIES__input_tex.Sample(__PROPERTIES__tex_sampler, input.uv);
|
|
float t = 0.0f;
|
|
float4 a = float4(0, 0, 0, 0);
|
|
float4 b = float4(0, 0, 0, 0);
|
|
if (__PROPERTIES__hour_of_day > 16)
|
|
{
|
|
t = ((__PROPERTIES__hour_of_day - 16) / 6);
|
|
a = apply_twilight(sampled_color);
|
|
b = apply_night(sampled_color);
|
|
}
|
|
else if (__PROPERTIES__hour_of_day > 12)
|
|
{
|
|
t = ((__PROPERTIES__hour_of_day - 12) / 6);
|
|
a = sampled_color;
|
|
b = apply_twilight(sampled_color);
|
|
}
|
|
else if (__PROPERTIES__hour_of_day > 6)
|
|
{
|
|
t = ((__PROPERTIES__hour_of_day - 6) / 6);
|
|
a = apply_morning(sampled_color);
|
|
b = sampled_color;
|
|
}
|
|
else if (__PROPERTIES__hour_of_day >= 0)
|
|
{
|
|
t = (__PROPERTIES__hour_of_day / 6);
|
|
a = apply_night(sampled_color);
|
|
b = apply_morning(sampled_color);
|
|
}
|
|
|
|
return lerp(a, b, t);
|
|
}
|
|
|