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Ink-Shader-Language/test/parse/ifdefs.golden

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(program
(#if Env.Skinning
(fun vertex vs_skinning_main
[]
(:= x float 5))
(#if Env.UV
(fun vertex vs_texture_mapping_main
[]
(:= x float2 (float2 2 2)))))
(fun pixel ps_main
[]))