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Ink-Shader-Language/test/parse/hinted_cbuffer.golden

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(program
(constant_buffer props (@properties)
[(:= projection float4x4 (@projection))
(:= view float4x4 (@view))])
(fun vertex vs_main -> float4 (@position)
[(:= pos float4 (@position))]
(:= mv float4 (mul props.view pos))
(:= mvp float4 (mul props.projection mv))
(return mvp)))