#load "Lexing.jai"; #load "Error.jai"; #load "Parsing.jai"; #load "Semantic_Analysis.jai"; #load "Codegen.jai"; add_define :: (env : *Environment, key : string) { for define : env.defines { if define == key { return; } } array_add(*env.defines, key); } remove_define :: (env : *Environment, key : string) { for define : env.defines { if define == key { env.defines[it_index] = env.defines[env.defines.count - 1]; } } } Environment :: struct { defines : [..]string; } Shader_Compiler :: struct { environment : Environment; } Field_Kind :: enum { Int :: 0; Half :: 1; Float :: 2; Double :: 3; Texture2D :: 8; Sampler :: 9; Function; Struct; Array; } Field_Type :: struct { kind : Field_Kind; name : string; //@Note(niels): for structs children : [..]Field; } Hint_Kind :: enum { None; Position; Target; Custom; } Field_Hint :: struct { kind : Hint_Kind; target_index : int; custom_hint_name : string; } Field :: struct { name : string; type : Field_Type; hints : [..]Field_Hint; } Entry_Point :: struct { name : string; function_input : [..]Field; return_value : Field; } Shader_Variant :: struct { text : string; vertex_entry_point : struct { name : string; input : [..]Field; } pixel_entry_point : struct { name : string; return_value : Field; } } Property_Field :: struct { base_field : Field; // @Incomplete(nb): Editor information, min max, etc. // This should also be compiled out for ship } Properties :: struct { fields : [..]Property_Field; buffer_index : u32; } Shader_Variant_Collection :: struct { properties : Properties; variants : [..]Shader_Variant; } Compilation_Result :: struct { messages : [..]Compiler_Message; had_error : bool; collection : Shader_Variant_Collection; } pretty_print_field :: (field : *Field) -> string { builder : String_Builder; init_string_builder(*builder,, temp); pretty_print_field(*builder, field); return builder_to_string(*builder); } Min_Field_Name :: 10; pretty_print_field :: (builder : *String_Builder, field : *Field) { if field.name.count > 0 { print_to_builder(builder, "% ", field.name); append(builder, "- "); } else { append(builder, "return - "); } type := field.type; if type.kind == { case .Int; { append(builder, "int"); } case .Half; { append(builder, "half"); } case .Float; { append(builder, "float"); } case .Double; { append(builder, "double"); } case .Texture2D; { append(builder, "texture2D"); } case .Sampler; { append(builder, "sampler"); } case .Struct; { print_to_builder(builder, "struct : % {", type.name); for *child : type.children { pretty_print_field(builder, child); if it_index < type.children.count - 1 { append(builder, " "); } } append(builder, "} "); } case .Array; { } } for hint : field.hints { if hint.kind == { case .Position; { append(builder, "(@position)"); } case .Target; { print_to_builder(builder, "(@target%)", hint.target_index); } case .Custom; { print_to_builder(builder, "(@%)", hint.custom_hint_name); } } if it_index != field.hints.count - 1 { append(builder, ", "); } } } type_variable_to_field :: (checker : *Semantic_Checker, variable : Type_Variable_Handle) -> Field { return type_variable_to_field(checker, h2tv(checker, variable)); } type_variable_to_field :: (checker : *Semantic_Checker, variable : *Type_Variable) -> Field { field : Field; field.name = variable.name; type : Field_Type; if variable.type == { case .Int; { type.kind = Field_Kind.Int; } case .Half; { type.kind = Field_Kind.Half; } case .Float; { type.kind = Field_Kind.Float; } case .Double; { type.kind = Field_Kind.Double; } case .Texture2D; { type.kind = Field_Kind.Texture2D; } case .Sampler; { type.kind = Field_Kind.Sampler; } case .Struct; { type.kind = Field_Kind.Struct; find_result := find_symbol(checker, variable.typename, xx 1); assert(find_result != null, "Internal compiler error\n"); type_var := h2tv(checker, find_result.type_variable); for i : 0..type_var.child_count - 1 { child := type_var.children[i]; child_field := type_variable_to_field(checker, h2tv(checker, child)); array_add(*type.children, child_field); } type.name = variable.typename; } } for hint : variable.source_node.hint_tokens { field_hint : Field_Hint; if hint.ident_value == "position" { // @Incomplete(nb): Should be a lookup table somewhere field_hint.kind = .Position; } else if starts_with(hint.ident_value, "target") { // @Incomplete(nb): Should be a lookup table somewhere index_str : string; index_str.data = *hint.ident_value.data[7]; index_str.count = 1; result, ok, remainder := string_to_int(index_str); if ok { field_hint.target_index = result; } field_hint.kind = .Target; } else { // @Incomplete(nb): custo hints } array_add(*field.hints, field_hint); } field.type = type; return field; } compile_file :: (compiler : *Shader_Compiler, path : string) -> Compilation_Result { result : Compilation_Result; lexer : Lexer; init_lexer_from_file(*lexer, path); if lexer.result.had_error { copy_messages(lexer.result.messages, *result.messages); result.had_error = true; return result; } lex_result := lex(*lexer,, *temp); if lex_result.had_error { copy_messages(lex_result.messages, *result.messages); result.had_error = true; return result; } parse_state : Parse_State; init_parse_state(*parse_state, lex_result.tokens, lexer.path, context.allocator); parse_result := parse(*parse_state); if parse_result.had_error { copy_messages(parse_result.messages, *result.messages); result.had_error = true; return result; } checker : Semantic_Checker; init_semantic_checker(*checker, parse_result.root, path); check_result := check(*checker); if check_result.had_error { copy_messages(check_result.messages, *result.messages); result.had_error = true; return result; } state : Codegen_State; init_codegen_state(*state, parse_result.root, check_result, .HLSL); result_text : string; codegen_result := codegen(*state); if codegen_result.had_error { copy_messages(codegen_result.messages, *result.messages); result.had_error = true; return result; } // @Incomplete(nb): Assumes only a single variant for now variant : Shader_Variant; variant.text = codegen_result.result_text; if checker.vertex_entry_point { variant.vertex_entry_point.name = checker.vertex_entry_point.name; type_variable := h2tv(*checker, checker.vertex_entry_point.type_variable); assert(type_variable.type == .Function); node := type_variable.source_node; if node.children.count > 0 { if node.children[0].kind == .FieldList { field_list := node.children[0]; for child : field_list.children { tv := h2tv(*checker, child.type_variable); field := type_variable_to_field(*checker, tv); print("%\n", pretty_print_field(*field)); array_add(*variant.vertex_entry_point.input, field); } } } } find_result := find_symbol(*check_result.scope_stack, "properties", xx 1); if find_result { property_variable := h2tv(check_result.type_variables, find_result.type_variable); for i : 0..property_variable.child_count - 1 { child := property_variable.children[i]; field := type_variable_to_field(*checker, h2tv(*checker, child)); prop_field : Property_Field; prop_field.base_field = field; array_add(*result.collection.properties.fields, prop_field); } result.collection.properties.buffer_index = property_variable.buffer_index; } if checker.pixel_entry_point { variant.pixel_entry_point.name = checker.pixel_entry_point.name; type_variable := h2tv(*checker, checker.pixel_entry_point.type_variable); assert(type_variable.type == .Function); field := type_variable_to_field(*checker, type_variable.return_var); for hint : type_variable.source_node.hint_tokens { field_hint : Field_Hint; if hint.ident_value == "position" { // @Incomplete(nb): Should be a lookup table somewhere field_hint.kind = .Position; } else if starts_with(hint.ident_value, "target") { // @Incomplete(nb): Should be a lookup table somewhere index_str : string; index_str.data = *hint.ident_value.data[7]; index_str.count = 1; result, ok, remainder := string_to_int(index_str); if ok { field_hint.target_index = result; } field_hint.kind = .Target; } else { // @Incomplete(nb): custo hints } array_add(*field.hints, field_hint); } variant.pixel_entry_point.return_value = field; print("%\n", pretty_print_field(*field)); } array_add(*result.collection.variants, variant); return result; }