vertex main :: (pos : float4 @position) -> float4 @position { src_p0 : float2 = float2(0.0, 1.0); src_p1 : float2 = float2(1.0, 0.0); src_half_size : float2 = (src_p1 - src_p0) / 2; src_center : float2 = (src_p1 + src_p0) / 2; src_pos : float2 = float2(pos.x, pos.y) * src_half_size + src_center; return float4(1, 1, 1, 1); } pixel main :: () -> float4 @target0 { return float4(1, 1, 1, 1); }