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20
module.jai
20
module.jai
@@ -81,22 +81,6 @@ Entry_Point :: struct {
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return_value : Field;
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}
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Shader_Variant :: struct {
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text : string;
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vertex_entry_point : struct {
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name : string;
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input : [..]Field;
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}
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pixel_entry_point : struct {
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name : string;
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return_value : Field;
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}
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}
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Property_Field :: struct {
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base_field : Field;
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@@ -111,8 +95,6 @@ Properties :: struct {
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}
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Constant_Buffer :: struct {
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register : int;
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name : string;
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fields : Static_Array(Property_Field, 16);
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@@ -167,7 +149,7 @@ Compiler_Context :: struct {
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return_value : Field;
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}
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properties : Properties;
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properties : Properties; //@Note(niels): We'll deprecate this in favor of just marking a constant buffer how you'd want to use it
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max_constant_buffers :: 16;
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