A bunch of new allocation related stuff.
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13
test/builtin_types.ink
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13
test/builtin_types.ink
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vertex main :: () {
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v2 : float2 = float2(2.0, 2.0);
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v3 : float3 = float3(2.0, 2.0, 2.0);
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v4 : float4;// = float4(2.0, 2.0, 2.0);
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v2.x = 2.0;
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v2.y = 2.0;
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p := v2.x + v3.z;
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q := v4.w + v2.x;
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m : float4x4;
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}
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