Fix cbuffer pretty printing.
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29
test/codegen/texture_sample.golden
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29
test/codegen/texture_sample.golden
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@@ -0,0 +1,29 @@
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struct PS_Input;
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cbuffer __PROPERTIES : register(b0)
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{
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}
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Texture2D texture : register(t0);
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Sampler sampler : register(s0);
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struct PS_Input
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{
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float2 uv;
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float4 pos : POSITION;
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}
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PS_Input vs_main(float4 pos : POSITION, float2 uv)
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{
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PS_Input result;
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result.uv = uv;
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result.pos = pos;
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return result;
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}
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float4 ps_main(PS_Input input) : SV_TARGET
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{
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float4 color = texture.sample(input.uv, sampler);
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return color;
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}
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15
test/semant/constant_buffer.golden
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15
test/semant/constant_buffer.golden
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@@ -0,0 +1,15 @@
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scope (global) [
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[pixel__ps_main] : () -> float4
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[vertex__vs_main] : (pos : float4) -> float4
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[camera] : {projection : float4x4, view : float4x4}
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scope (camera) [
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[projection] : float4x4
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[view] : float4x4
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]
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scope (vertex__vs_main) [
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[pos] : float4
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[mv] : float4
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[mvp] : float4
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]
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scope (pixel__ps_main) []
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]
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