Merge branch 'main' of git.nbross.com:nielsbross/Ink-Shader-Language
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@@ -6,6 +6,8 @@
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//~ nbr: Error reporting TODOs
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//
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// [ ] Add and error for using keywords as names, or rename the dx11 keywords in the resulting hlsl shader.
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// [ ] Add missing scope in for loop for loop iterator
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// [ ] Maybe we remove the resource index on type variables, seems like we don't need it there.
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// [x] Improve error reporting on mismatched overloads when types don't match, but arity does.
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// [x] Improve error reporting for type mismatches in general. It seems like the expect node is not always correct.
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@@ -83,6 +85,10 @@ Type_Variable :: struct {
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MAX_TYPE_VARIABLE_CHILDREN :: 32;
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children : Static_Array(Type_Variable_Handle, MAX_TYPE_VARIABLE_CHILDREN);
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//@Incomplete: Should we remove this and do it in the output generation instead?
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// Seems kind of superfluous considering we auto-generate it.
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// Otherwise if we want to specify it, it should be specified as a hint @binding(index)
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// In the case of using hints, we can just have it on the AST node.
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//@Note(niels): For constant buffers
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resource_index : u32;
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@@ -1639,6 +1645,7 @@ check_node :: (checker : *Checker, node : *AST_Node) -> Type_Variable_Handle {
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}
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case .For; {
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loop_iterator := node.token;
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// @Incomplete: Missing scope here?
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scope, scope_handle := push_scope(checker, kind = .Block);
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