More fixes to access and buffer compilation.
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10
test/bad_double_access.ink
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10
test/bad_double_access.ink
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@@ -0,0 +1,10 @@
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P :: struct {
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v : float2;
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}
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vertex main :: () {
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p : P;
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p.v.x.y = 2.0;
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// v : float2;
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// v.x.y.z = 2.0;
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}
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