Clean up a little bit of API code. Fix an issue with missing operator. Port random semi complex shader.
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@@ -514,6 +514,8 @@ binary :: (parse_state : *Parse_State, left : *AST_Node) -> *AST_Node {
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case .TOKEN_PLUS; #through;
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case .TOKEN_PLUSEQUALS; #through;
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case .TOKEN_MINUSEQUALS; #through;
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case .TOKEN_TIMESEQUALS; #through;
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case .TOKEN_DIVEQUALS; #through;
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case .TOKEN_MINUS; #through;
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case .TOKEN_STAR; #through;
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case .TOKEN_SLASH; #through;
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