Added todo regarding for loop scoping.
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@@ -6,6 +6,7 @@
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//~ nbr: Error reporting TODOs
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//
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// [ ] Add and error for using keywords as names, or rename the dx11 keywords in the resulting hlsl shader.
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// [ ] Add missing scope in for loop for loop iterator
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// [x] Improve error reporting on mismatched overloads when types don't match, but arity does.
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// [x] Improve error reporting for type mismatches in general. It seems like the expect node is not always correct.
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@@ -1597,6 +1598,7 @@ check_node :: (checker : *Checker, node : *AST_Node) -> Type_Variable_Handle {
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}
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case .For; {
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loop_iterator := node.token;
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// @Incomplete: Missing scope here?
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symbol : Defined_Symbol;
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symbol.name = loop_iterator.ident_value;
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