cbuffer __PROPERTIES : register(b0) 
{
    float __PROPERTIES__time;
}


float4 vs_main(float3 pos : POSITION) : SV_POSITION
{
    return float4(pos.x, pos.y, pos.z, 1.0f);
}

float4 ps_main(float4 pos : SV_POSITION) : SV_TARGET
{
    float t = __PROPERTIES__time;
    return float4(1, 1, 1, 1);
}

