#add_define Skinning
#add_define UV


#if Env.Skinning {
	vertex skinning_main :: () {
		x : float = 5.0;
	}
} else #if Env.UV {
	vertex texture_mapping_main :: () {
		x : float2 = float2(2.0, 2.0);
	}
}

pixel main :: () {

}
