camera :: Constant_Buffer {
	projection : float4x4;
	view       : float4x4;
}

vertex main :: (pos : float4 @position) -> float4 @position {
	mv : float4 = mul(camera.view, pos);
	mvp : float4 = mul(camera.projection, mv);
	return mvp;
}

pixel main :: () -> float4 @target {
	return float4(0.5, 0.5, 0.5, 1.0);
}
